The Art of
Bioshock Infinite
By: Ken Levine
& Nate Wells
Genre: Art, Video Games
Published April 2013
Pages: 184
Published April 2013
Pages: 184
Publisher: Dark Horse Comics
Summary: "In The Art of BioShock
Infinite, delve deeper into the city of Columbia-the fabled floating
metropolis that serves as a beacon of technology and achievement for the
early 1900s! This deluxe hardcover features production designs and
concept illustrations focusing on main characters Booker DeWitt,
Elizabeth, and Songbird from the highly anticipated BioShock Infinite
video game. See the evolution of the Heavy Hitters, the populace of
Columbia, the Sky-Hook, vigors, airships, and much more! This deluxe
hardcover also features an introduction from BioShock Infinite Creative
Director Ken Levine!"
Review: After reading/going through this book, I want nothing more than to go
play some more of the game. Yes, for those of you unaware, Bioshock:
Infinite is a 2013 released video game. Both similar and yet very
different from the original Bioshock games.
The art here is incredible. When playing the game, it is easy to miss things are the scene is constantly changing. This give you the change to really stop and look. Especially at some of the enemies you fight. This book really breaks down how things work. Details drawings of weapon's parts, enemies, characters and more. They even show how the architecture for the game was done. I loved how we get to see all the initial drawing concepts for Elizabeth. How they toyed with various ages, clothing, hairstyles, etc. Very enjoyable to look at. Also very cool was how we get to see things that ultimately didn't make it into the game, such as extra enemies.
My only real complaint is that I would have liked to see more time put to use in explained what I was sometimes looking at. Where an idea came from, etc. The books Shows so much, but Tells so little. A better blend would have nice. Not much time spent actually reading. Lots of time looking at fantastic drawings! Nicely done.
The art here is incredible. When playing the game, it is easy to miss things are the scene is constantly changing. This give you the change to really stop and look. Especially at some of the enemies you fight. This book really breaks down how things work. Details drawings of weapon's parts, enemies, characters and more. They even show how the architecture for the game was done. I loved how we get to see all the initial drawing concepts for Elizabeth. How they toyed with various ages, clothing, hairstyles, etc. Very enjoyable to look at. Also very cool was how we get to see things that ultimately didn't make it into the game, such as extra enemies.
My only real complaint is that I would have liked to see more time put to use in explained what I was sometimes looking at. Where an idea came from, etc. The books Shows so much, but Tells so little. A better blend would have nice. Not much time spent actually reading. Lots of time looking at fantastic drawings! Nicely done.
I didn't even know they had this book!! My best friend and I love Bioshock! we are currently playing through Bioshock Infinite together...Maybe I will get is as a present for her? :)
ReplyDeleteGreat gift idea. And perfect timing if you are playing the game!
Delete*Sorry, I actually meant to respond back when you commented but it just went as a comment (see below) and not a reply*
Great gift idea. And perfect timing if you are playing the game!
ReplyDeletei didnt know there was a book of this i know theres a game tho. thats a great idea for a present great review
ReplyDeleteThanks! This made the game more interesting as I compared the two. :)
Delete